在本文中,我们研究了使用它们的关键点的形状和姿势的表示。因此,我们提出了一种端到端的方法,其同时从图像中检测2D关键点并将它们升到3D。该方法仅从2D关键点注释学习2D检测和3D升降。在这方面,提出了一种通过基于增强的循环自我监督来明确地解除姿势和3D形状的新方法。除了在图像到3D学习的图像端到端,我们的方法还使用单个神经网络处理来自多个类别的对象。我们使用基于变换器的架构来检测关键点,以及总结图像的视觉上下文。然后将该视觉上下文信息升降到3D时,以允许基于上下文的推理以获得更好的性能。在提升时,我们的方法学习一小一小一组基础形状和稀疏的非负系数,以表示规范框架中的3D形状。我们的方法可以处理闭塞以及各种各样的对象类。我们对三个基准测试的实验表明,我们的方法比现有技术更好。我们的源代码将公开可用。
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对道路网拓扑的了解对于自主规划和导航至关重要。然而,只有部分探讨了从单个图像中恢复此类拓扑结构。此外,它需要指地面平面,也需要驾驶动作。本文旨在提取当地路网拓扑,直接在鸟瞰图(BEV)中,全部都在复杂的城市环境中。唯一的输入包括单个板载,前瞻性相机图像。我们使用一系列定向的车道曲线及其交互来代表道路拓扑,它们使用它们的交叉点捕获。为了更好地捕获拓扑,我们介绍了\ emph {最小循环}及其封面的概念。最小循环是由指向曲线段(两个交叉点)形成的最小循环。盖子是一组曲线,其段涉及形成最小循环。我们首先表明封面足以唯一代表道路拓扑。然后将封面用于监督深度神经网络,以及车道曲线监控。这些学习从单个输入图像预测道路拓扑。 NUSCENES和协会基准测试的结果明显优于基线获得的结果。我们的源代码将公开可用。
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The number of international benchmarking competitions is steadily increasing in various fields of machine learning (ML) research and practice. So far, however, little is known about the common practice as well as bottlenecks faced by the community in tackling the research questions posed. To shed light on the status quo of algorithm development in the specific field of biomedical imaging analysis, we designed an international survey that was issued to all participants of challenges conducted in conjunction with the IEEE ISBI 2021 and MICCAI 2021 conferences (80 competitions in total). The survey covered participants' expertise and working environments, their chosen strategies, as well as algorithm characteristics. A median of 72% challenge participants took part in the survey. According to our results, knowledge exchange was the primary incentive (70%) for participation, while the reception of prize money played only a minor role (16%). While a median of 80 working hours was spent on method development, a large portion of participants stated that they did not have enough time for method development (32%). 25% perceived the infrastructure to be a bottleneck. Overall, 94% of all solutions were deep learning-based. Of these, 84% were based on standard architectures. 43% of the respondents reported that the data samples (e.g., images) were too large to be processed at once. This was most commonly addressed by patch-based training (69%), downsampling (37%), and solving 3D analysis tasks as a series of 2D tasks. K-fold cross-validation on the training set was performed by only 37% of the participants and only 50% of the participants performed ensembling based on multiple identical models (61%) or heterogeneous models (39%). 48% of the respondents applied postprocessing steps.
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We show for the first time that large-scale generative pretrained transformer (GPT) family models can be pruned to at least 50% sparsity in one-shot, without any retraining, at minimal loss of accuracy. This is achieved via a new pruning method called SparseGPT, specifically designed to work efficiently and accurately on massive GPT-family models. When executing SparseGPT on the largest available open-source models, OPT-175B and BLOOM-176B, we can reach 60% sparsity with negligible increase in perplexity: remarkably, more than 100 billion weights from these models can be ignored at inference time. SparseGPT generalizes to semi-structured (2:4 and 4:8) patterns, and is compatible with weight quantization approaches.
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Most existing text-video retrieval methods focus on cross-modal matching between the visual content of offline videos and textual query sentences. However, in real scenarios, online videos are frequently accompanied by relevant text information such as titles, tags, and even subtitles, which can be utilized to match textual queries. This inspires us to generate associated captions from offline videos to help with existing text-video retrieval methods. To do so, we propose to use the zero-shot video captioner with knowledge of pre-trained web-scale models (e.g., CLIP and GPT-2) to generate captions for offline videos without any training. Given the captions, one question naturally arises: what can auxiliary captions do for text-video retrieval? In this paper, we present a novel framework Cap4Video, which makes use of captions from three aspects: i) Input data: The video and captions can form new video-caption pairs as data augmentation for training. ii) Feature interaction: We perform feature interaction between video and caption to yield enhanced video representations. iii) Output score: The Query-Caption matching branch can be complementary to the original Query-Video matching branch for text-video retrieval. We conduct thorough ablation studies to demonstrate the effectiveness of our method. Without any post-processing, our Cap4Video achieves state-of-the-art performance on MSR-VTT (51.4%), VATEX (66.6%), MSVD (51.8%), and DiDeMo (52.0%).
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Objective: Despite numerous studies proposed for audio restoration in the literature, most of them focus on an isolated restoration problem such as denoising or dereverberation, ignoring other artifacts. Moreover, assuming a noisy or reverberant environment with limited number of fixed signal-to-distortion ratio (SDR) levels is a common practice. However, real-world audio is often corrupted by a blend of artifacts such as reverberation, sensor noise, and background audio mixture with varying types, severities, and duration. In this study, we propose a novel approach for blind restoration of real-world audio signals by Operational Generative Adversarial Networks (Op-GANs) with temporal and spectral objective metrics to enhance the quality of restored audio signal regardless of the type and severity of each artifact corrupting it. Methods: 1D Operational-GANs are used with generative neuron model optimized for blind restoration of any corrupted audio signal. Results: The proposed approach has been evaluated extensively over the benchmark TIMIT-RAR (speech) and GTZAN-RAR (non-speech) datasets corrupted with a random blend of artifacts each with a random severity to mimic real-world audio signals. Average SDR improvements of over 7.2 dB and 4.9 dB are achieved, respectively, which are substantial when compared with the baseline methods. Significance: This is a pioneer study in blind audio restoration with the unique capability of direct (time-domain) restoration of real-world audio whilst achieving an unprecedented level of performance for a wide SDR range and artifact types. Conclusion: 1D Op-GANs can achieve robust and computationally effective real-world audio restoration with significantly improved performance. The source codes and the generated real-world audio datasets are shared publicly with the research community in a dedicated GitHub repository1.
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We study the task of learning state representations from potentially high-dimensional observations, with the goal of controlling an unknown partially observable system. We pursue a direct latent model learning approach, where a dynamic model in some latent state space is learned by predicting quantities directly related to planning (e.g., costs) without reconstructing the observations. In particular, we focus on an intuitive cost-driven state representation learning method for solving Linear Quadratic Gaussian (LQG) control, one of the most fundamental partially observable control problems. As our main results, we establish finite-sample guarantees of finding a near-optimal state representation function and a near-optimal controller using the directly learned latent model. To the best of our knowledge, despite various empirical successes, prior to this work it was unclear if such a cost-driven latent model learner enjoys finite-sample guarantees. Our work underscores the value of predicting multi-step costs, an idea that is key to our theory, and notably also an idea that is known to be empirically valuable for learning state representations.
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The celebrated FedAvg algorithm of McMahan et al. (2017) is based on three components: client sampling (CS), data sampling (DS) and local training (LT). While the first two are reasonably well understood, the third component, whose role is to reduce the number of communication rounds needed to train the model, resisted all attempts at a satisfactory theoretical explanation. Malinovsky et al. (2022) identified four distinct generations of LT methods based on the quality of the provided theoretical communication complexity guarantees. Despite a lot of progress in this area, none of the existing works were able to show that it is theoretically better to employ multiple local gradient-type steps (i.e., to engage in LT) than to rely on a single local gradient-type step only in the important heterogeneous data regime. In a recent breakthrough embodied in their ProxSkip method and its theoretical analysis, Mishchenko et al. (2022) showed that LT indeed leads to provable communication acceleration for arbitrarily heterogeneous data, thus jump-starting the $5^{\rm th}$ generation of LT methods. However, while these latest generation LT methods are compatible with DS, none of them support CS. We resolve this open problem in the affirmative. In order to do so, we had to base our algorithmic development on new algorithmic and theoretical foundations.
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In this paper, we study the \underline{R}obust \underline{o}ptimization for \underline{se}quence \underline{Net}worked \underline{s}ubmodular maximization (RoseNets) problem. We interweave the robust optimization with the sequence networked submodular maximization. The elements are connected by a directed acyclic graph and the objective function is not submodular on the elements but on the edges in the graph. Under such networked submodular scenario, the impact of removing an element from a sequence depends both on its position in the sequence and in the network. This makes the existing robust algorithms inapplicable. In this paper, we take the first step to study the RoseNets problem. We design a robust greedy algorithm, which is robust against the removal of an arbitrary subset of the selected elements. The approximation ratio of the algorithm depends both on the number of the removed elements and the network topology. We further conduct experiments on real applications of recommendation and link prediction. The experimental results demonstrate the effectiveness of the proposed algorithm.
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Unpaired exemplar-based image-to-image (UEI2I) translation aims to translate a source image to a target image domain with the style of a target image exemplar, without ground-truth input-translation pairs. Existing UEI2I methods represent style using either a global, image-level feature vector, or one vector per object instance/class but requiring knowledge of the scene semantics. Here, by contrast, we propose to represent style as a dense feature map, allowing for a finer-grained transfer to the source image without requiring any external semantic information. We then rely on perceptual and adversarial losses to disentangle our dense style and content representations, and exploit unsupervised cross-domain semantic correspondences to warp the exemplar style to the source content. We demonstrate the effectiveness of our method on two datasets using standard metrics together with a new localized style metric measuring style similarity in a class-wise manner. Our results evidence that the translations produced by our approach are more diverse and closer to the exemplars than those of the state-of-the-art methods while nonetheless preserving the source content.
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